Triple-Screen Sim Racing
Triple-screen sim racing — the right build for the panels you actually own.
Triple-1080p, triple-1440p and triple-4K need very different GPUs. Tell us your screens, your refresh target and your titles — we build to match, not to a benchmark.
- RTX 5080 / 5090
- Triple-1080p, 1440p, 4K
- Nvidia Surround configured
- 5-year warranty
Calibrated configurations
Three target performance tiers. Every component remains fully configurable in our builder.
Triple-1080p
High refresh on entry triples
£2,299
Starting price
- CPU
- AMD Ryzen 7 9800X3D
- GPU
- NVIDIA RTX 5070 Ti
- RAM
- 32GB DDR5-6000
- Storage
- 1TB Gen5 NVMe
- Target
- 144+ FPS @ 3× 1080p
Most popular
Triple-1440p
Sweet-spot triple-screen
£2,999
Starting price
- CPU
- AMD Ryzen 7 9800X3D
- GPU
- NVIDIA RTX 5080
- RAM
- 32GB DDR5-6400
- Storage
- 2TB Gen5 NVMe
- Target
- 120–165 FPS @ 3× 1440p (iRacing / ACC)
Triple-4K
No-compromise triples
£3,899
Starting price
- CPU
- AMD Ryzen 9 9950X3D
- GPU
- NVIDIA RTX 5090
- RAM
- 64GB DDR5-6400
- Storage
- 2TB Gen5 + 4TB NVMe
- Target
- 60–120 FPS @ 3× 4K (iRacing / ACC)
Triple-screen target FPS by resolution + title
Real-world FPS targets driving three matched panels at the listed resolution. iRacing is forgiving; ACC and MSFS are not.
| Title | Triple-1080p | Triple-1440p | Triple-4K | |
|---|---|---|---|---|
iRacing | 240+ FPS | 165–240 | 90–120 | |
Assetto Corsa Competizione | 144–200 | 100–144 | 50–75 | |
F1 / Le Mans Ultimate | 200+ | 144–200 | 90–144 | |
MSFS 2024 | 60–75 | 40–55 | RTX 5090 only |
Numbers assume high preset, daylight, full grid. Night / rain in ACC and dense scenery in MSFS reduce by 25–40%.
Why CREATE PCs for sim
Cleanly configured Surround
Nvidia Surround / Eyefinity set up with correct bezel correction and aspect ratios before dispatch.
Sized to your panels
Tell us your screens (1080p / 1440p / 4K, 24"–32"+) and we spec the GPU and PSU to drive them properly.
Cable-managed for cockpits
Three DisplayPort runs, USB hub for wheels and pedals, properly routed inside the rig — not an afterthought.