DaVinci Resolve Studio
Resolve is GPU-bound. We build accordingly.
Unlike Premiere, Resolve scales aggressively with GPU horsepower and VRAM. Our Resolve builds are GPU-first — with single and dual GPU options across the range.
- Single + dual-GPU options
- Up to dual RTX 6000 Pro
- BMD DeckLink supported
- 5-year warranty
Recommended configurations
Most popular
Resolve Edit
4K colour + edit
£2,799
- CPU
- AMD Ryzen 9 9950X
- GPU
- NVIDIA RTX 5080
- RAM
- 64GB DDR5-6000
- Storage
- 2TB Gen5 + 4TB NVMe
- Best for
- 4K H.264 / H.265 / ProRes + light Fusion
Resolve Colour
Single 5090, colour-grading
£4,299
- CPU
- AMD Ryzen 9 9950X
- GPU
- NVIDIA RTX 5090
- RAM
- 128GB DDR5-6000
- Storage
- 4TB Gen5 + 8TB NVMe
- Best for
- 4K / 6K colour, Fusion comps
Resolve 8K Studio
Dual-GPU, 8K finishing
£9,499
- CPU
- AMD Threadripper PRO 7965WX
- GPU
- 2× NVIDIA RTX 5090
- RAM
- 256GB DDR5 ECC
- Storage
- 4TB Gen5 + 16TB NVMe
- Best for
- 8K colour, Fusion VFX, DCP
Recommended DaVinci Resolve specs by workload
Resolve is heavily GPU-accelerated, so GPU power and VRAM drive playback, effects and renders more than raw CPU.
| Workflow | Recommended CPU | GPU / VRAM | RAM | |
|---|---|---|---|---|
1080p / 4K editing & grading | Ryzen 7 9800X3D / Core Ultra 7 | RTX 5070 Ti / 16GB | 32GB | |
4K multicam, Fusion & noise reduction | Ryzen 9 9950X | RTX 5080 / 16GB | 64GB | |
8K & heavy RAW (BRAW / RED) | Ryzen 9 9950X / Threadripper | RTX 5090 / 32GB | 128GB |
Resolve uses the GPU for playback, Fusion, noise reduction and the Neural Engine, and VRAM matters at 4K+ — 16GB minimum, 32GB (RTX 5090) for 8K and heavy RAW. Studio can use multiple GPUs.
Why CREATE PCs
GPU-first specifications
Resolve scales with both raw GPU power and VRAM — we lead with the right balance for the workload.
Dual-GPU builds done properly
When you need two cards, we use a board with proper x8/x8 lane splitting and a chassis that fits dual triple-slot GPUs with clean airflow.
BMD DeckLink and HDR ready
Spare PCIe slots for DeckLink and 12G-SDI cards, plus HDR display configuration before dispatch.