Autodesk Maya
Maya workstations that stay smooth from first rig to final frame.
Built for fluid viewport animation and rigging, with the cores, GPU and RAM to carry heavy Bifrost simulation and Arnold rendering through to delivery. From £2199.
- High-clock CPU for viewport
- 64GB+ DDR5
- Gen5 NVMe
- 5-year warranty
Recommended configurations
Animator
Fast, responsive viewport for rigging and animation
£2,199
- CPU
- AMD Ryzen 7 9800X3D (8 cores, very high single-thread clock)
- GPU
- NVIDIA RTX 5070 Ti 16GB
- RAM
- 64GB DDR5
- Storage
- 1TB Gen5 NVMe SSD
- Best for
- Solo animators and riggers who live in the viewport and want it to stay at full frame rate on character scenes.
Most popular
Studio
Balanced build for animation plus local sim and rendering
£3,699
- CPU
- AMD Ryzen 9 9950X (16 cores, high boost clock)
- GPU
- NVIDIA RTX 5080 16GB
- RAM
- 96GB DDR5
- Storage
- 2TB Gen5 NVMe SSD plus 4TB NVMe scratch
- Best for
- Generalists running heavy scenes, Bifrost sim and regular Arnold renders who need both a quick viewport and real local render muscle.
Production
Maximum cores and VRAM for sim-heavy VFX pipelines
£6,499
- CPU
- AMD Ryzen Threadripper 7960X (24 cores) or 32-core option
- GPU
- NVIDIA RTX 5090 32GB
- RAM
- 128GB DDR5 ECC
- Storage
- 2TB Gen5 NVMe SSD plus 8TB NVMe project store
- Best for
- VFX artists with high-resolution Arnold GPU shots, large Bifrost simulations and big asset libraries that need headroom across the board.
How Maya uses your hardware, workload by workload
Maya leans on different parts of the machine depending on what you are doing, so we tune each build around your real day-to-day.
| Workflow | Recommended CPU | GPU / VRAM | RAM | |
|---|---|---|---|---|
Rigging and animation (viewport) | High single-thread clock (Ryzen X3D or Core Ultra) | RTX 5070 Ti 16GB for smooth playback | 64GB | |
Bifrost simulation and Arnold CPU rendering | More cores (Ryzen 9 9950X or Threadripper) | RTX 5080 16GB | 96GB | |
Arnold GPU rendering, heavy VFX scenes | Strong all-rounder, cores help fallback | RTX 5090 32GB (large scenes need the VRAM) | 128GB |
Maya's interactive work (rigging, deformation, animation playback) is largely single-threaded, so clock speed matters more than core count for a responsive viewport. Cores only pay off for Bifrost sim and Arnold CPU rendering, while Arnold GPU is limited by VRAM: once a scene exceeds the card's memory it spills out of core and slows right down.
Why CREATE PCs
Tuned for the viewport first
We prioritise high-clock CPUs because Maya's rigging, deformation and animation playback run mainly on a single core, so your viewport stays responsive where you spend most of your day.
VRAM matched to your scenes
We size the GPU around how you render, from 16GB for viewport and lighter Arnold GPU work up to the 32GB RTX 5090 for high-resolution VFX shots that would otherwise spill out of memory.
Built to be lived in
Every Maya workstation is hand-built and stress-tested here in Stevenage, with quiet cooling and fast Gen5 NVMe scratch so long sim and render sessions stay stable and predictable, backed by our 5-year warranty.