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Tailored recommendationsPC builds across the site will be filtered to match your chosen use-case.

Autodesk Maya

Maya workstations that stay smooth from first rig to final frame.

Built for fluid viewport animation and rigging, with the cores, GPU and RAM to carry heavy Bifrost simulation and Arnold rendering through to delivery. From £2199.

  • High-clock CPU for viewport
  • 64GB+ DDR5
  • Gen5 NVMe
  • 5-year warranty

Recommended configurations

Animator

Fast, responsive viewport for rigging and animation

£2,199

CPU
AMD Ryzen 7 9800X3D (8 cores, very high single-thread clock)
GPU
NVIDIA RTX 5070 Ti 16GB
RAM
64GB DDR5
Storage
1TB Gen5 NVMe SSD
Best for
Solo animators and riggers who live in the viewport and want it to stay at full frame rate on character scenes.
Configure Animator

Most popular

Studio

Balanced build for animation plus local sim and rendering

£3,699

CPU
AMD Ryzen 9 9950X (16 cores, high boost clock)
GPU
NVIDIA RTX 5080 16GB
RAM
96GB DDR5
Storage
2TB Gen5 NVMe SSD plus 4TB NVMe scratch
Best for
Generalists running heavy scenes, Bifrost sim and regular Arnold renders who need both a quick viewport and real local render muscle.
Configure Studio

Production

Maximum cores and VRAM for sim-heavy VFX pipelines

£6,499

CPU
AMD Ryzen Threadripper 7960X (24 cores) or 32-core option
GPU
NVIDIA RTX 5090 32GB
RAM
128GB DDR5 ECC
Storage
2TB Gen5 NVMe SSD plus 8TB NVMe project store
Best for
VFX artists with high-resolution Arnold GPU shots, large Bifrost simulations and big asset libraries that need headroom across the board.
Configure Production

How Maya uses your hardware, workload by workload

Maya leans on different parts of the machine depending on what you are doing, so we tune each build around your real day-to-day.

How Maya uses your hardware, workload by workload
 WorkflowRecommended CPUGPU / VRAMRAM
Rigging and animation (viewport)
High single-thread clock (Ryzen X3D or Core Ultra)RTX 5070 Ti 16GB for smooth playback64GB
Bifrost simulation and Arnold CPU rendering
More cores (Ryzen 9 9950X or Threadripper)RTX 5080 16GB96GB
Arnold GPU rendering, heavy VFX scenes
Strong all-rounder, cores help fallbackRTX 5090 32GB (large scenes need the VRAM)128GB

Maya's interactive work (rigging, deformation, animation playback) is largely single-threaded, so clock speed matters more than core count for a responsive viewport. Cores only pay off for Bifrost sim and Arnold CPU rendering, while Arnold GPU is limited by VRAM: once a scene exceeds the card's memory it spills out of core and slows right down.

Why CREATE PCs

Tuned for the viewport first

We prioritise high-clock CPUs because Maya's rigging, deformation and animation playback run mainly on a single core, so your viewport stays responsive where you spend most of your day.

VRAM matched to your scenes

We size the GPU around how you render, from 16GB for viewport and lighter Arnold GPU work up to the 32GB RTX 5090 for high-resolution VFX shots that would otherwise spill out of memory.

Built to be lived in

Every Maya workstation is hand-built and stress-tested here in Stevenage, with quiet cooling and fast Gen5 NVMe scratch so long sim and render sessions stay stable and predictable, backed by our 5-year warranty.

Autodesk Maya PCs FAQs

How much RAM do I really need for Maya?

For general modelling and animation 32GB is workable, but we fit 64GB as standard because complex rigged scenes and reference assets fill memory quickly. If you run large Bifrost simulations or heavy Arnold renders, 96GB to 128GB stops the machine swapping and keeps everything responsive.

Is CPU or GPU more important for Maya?

It depends on the task. The CPU, specifically its single-thread clock speed, drives smooth viewport rigging and animation, so that is our first priority. The GPU matters most for viewport display in dense scenes and for Arnold GPU rendering, so we balance both rather than overspending on one.

Do I need a professional or workstation GPU for Maya?

Not for most people. NVIDIA RTX PRO cards are Autodesk certified and worth it for studios that need certified drivers and very large datasets, but GeForce RTX 50 cards are tested and perform excellently for the vast majority of Maya artists. We are happy to fit either depending on your pipeline and budget.

Does Maya benefit from multiple GPUs?

Maya itself does not use more than one GPU for its viewport, so a second card will not speed up animation or playback. Multiple GPUs only help if you use a GPU render engine such as Arnold GPU, Redshift or V-Ray, which can scale across cards, so we only recommend it when your rendering actually uses it.

Do you preinstall Autodesk Maya on the workstation?

We do not preinstall Maya itself, as it is licensed to you directly through your Autodesk subscription. We deliver the PC fully built, updated and with current GPU drivers installed, so you simply sign in to Autodesk and install Maya, and we are on hand if you need a steer.