Maxon ZBrush
Sculpt millions of polygons without the lag.
ZBrush leans on fast single-thread CPU power and plenty of RAM rather than a heavy GPU, so we build around a high-clock processor, generous DDR5 and quick NVMe storage. Tuned for smooth, responsive digital sculpting at high subdivision levels. From £1999.
- High-clock Ryzen / Core Ultra
- 64GB+ DDR5
- Gen5 NVMe
- 5-year warranty
Recommended configurations
Sculptor
Responsive sculpting for solo artists and students
£1,999
- CPU
- AMD Ryzen 7 9800X3D (8 high-clock cores)
- GPU
- NVIDIA RTX 5060 Ti 16GB
- RAM
- 64GB DDR5
- Storage
- 1TB Gen4 NVMe SSD
- Best for
- Character and prop artists working with high-detail single meshes and moderate subtools.
Most popular
Studio
Our recommended ZBrush build for working professionals
£3,499
- CPU
- AMD Ryzen 9 9950X3D (high clock, 16 cores)
- GPU
- NVIDIA RTX 5070 Ti 16GB
- RAM
- 96GB DDR5
- Storage
- 2TB Gen5 NVMe SSD
- Best for
- Pro sculptors juggling dense scenes, many subtools and the odd Keyshot or render pass alongside ZBrush.
Hero Asset
Maximum headroom for film-grade, 100M+ polygon work
£5,999
- CPU
- AMD Ryzen Threadripper 7970X (32 cores)
- GPU
- NVIDIA RTX 5080 16GB
- RAM
- 256GB DDR5 ECC
- Storage
- 4TB Gen5 NVMe SSD
- Best for
- Studios building enormous hero assets where RAM headroom and decimation throughput matter most.
How we match the hardware to your ZBrush workload
ZBrush is a CPU-led sculpting tool, so we prioritise clock speed and RAM first and keep the GPU sensible.
| Workflow | Recommended CPU | GPU / VRAM | RAM | |
|---|---|---|---|---|
Solo character and prop sculpting | Ryzen 7 9800X3D (high clock) | RTX 5060 Ti 16GB | 64GB DDR5 | |
Pro studio sculpting, many subtools | Ryzen 9 9950X3D (high clock, 16 cores) | RTX 5070 Ti 16GB | 96GB DDR5 | |
Film-grade hero assets, 100M+ polys | Threadripper 7970X (32 cores) | RTX 5080 16GB | 256GB DDR5 ECC |
The key nuance: ZBrush holds your sculpt in system RAM, not GPU VRAM, and most brush and sculpting work rides on one or two fast cores. So a high-clock CPU and ample memory do far more for your day than an expensive graphics card.
Why CREATE PCs
We spend your budget where ZBrush actually uses it
Rather than pushing a pricey GPU you will not feel, we put the money into a high-clock CPU and plenty of DDR5, which is exactly what keeps sculpting responsive at high subdivision levels.
Memory headroom for the sculpts that grow mid-project
Because ZBrush keeps your mesh in system RAM, we fit 64GB as standard and offer 96GB to 256GB so dense subtool stacks and decimation never run you out of room.
Built by hand in Stevenage and backed for five years
Every ZBrush workstation is assembled, stress-tested and tuned by us in the UK, then covered by our 5-year warranty so you can sculpt to deadline with confidence.